A persistent-world isometric MMO
Seraph
Live. Fall or Ascend. Be Reborn.
An old-school online world where your every deed pulls your soul toward the light — or the dark. Choose a side. Earn your wings.
Handcrafted by a solo developer · Free to play · No pay-to-win
Why Seraph
A living world that remembers you
No lobbies. No instances. One shared, always-on world of cobblestone towns, deep dungeons and open wilds — built for players who miss when online worlds felt like places.
Persistent & player-driven
Everyone shares the same world. Trade, group, hunt and clash with real people — the town square is only busy because others are standing in it.
Build anything you can imagine
Six stats, infinite skill combinations. Pour everything into one deadly craft or spread wide — every point spent is a point not spent elsewhere. No two heroes are alike.
Your soul is a choice
Nine tiers from Celestial to Undead. Heal and protect as one of the righteous, or drain, curse and raise the dead as one of the fallen. Magic itself is gated by who you become.
The Two Paths
Walk in the light. Or feed in the dark.
You will not stay neutral. Every kill, quest and spell tips the scales — and each side plays nothing like the other.
✦ The Righteous
Endure & Protect
Light magic mends and shields. You win by outlasting — standing tall when your enemy is spent.
- Heal, bless and shield your allies
- Smite the undead and the fallen
- Ascend toward Celestial — and radiant wings
✧ The Fallen
Take & Corrupt
The dark cannot heal — it takes. Drain life, rot your foes with plague and curses, and raise the dead to fight for you.
- Drain and leech the life from your enemies
- Curse, afflict, and command the risen dead
- Descend toward Undead — and fell, tattered wings
The Path of the Soul
Where will your deeds carry you?
Die a hero. Return with wings.
Reach the end of your journey and Seraph — transform into a winged form and begin again, stronger, your wings coloured by the soul you forged. Try the other path. Master a new craft. The world always has one more life to give.
Sword, bow and spell — fought your way.
Kite as an archer, close the gap as a warrior, or rain fire, ice and lightning as a mage. Skills sharpen the more you use them, and the deadliest fights are decided by the build you chose long before the blade was drawn.
Begin in Embervale.
A warm little starter town of lamplight and cobblestone — a blacksmith, an apothecary, a quiet churchyard … and, for those who go looking, a darker business in the cellars below. From here the wilds and the first island open before you.
Screens from the world
Cosy pixels, real depth
Simple, honest pricing
Play free. Subscribe when you're hooked.
Download and play the whole early journey for nothing. When you're ready to go further, one flat monthly price unlocks the rest — no cash shop, no loot boxes, no advantage for sale.
Start here
The Free Life
- The full game up to the level cap
- Every class, skill and both paths
- Play alongside everyone in one world
- Play at the cap for as long as you like
Go further
The Ascended
- Level beyond the cap — no limit
- The full world, all rebirths, endgame
- One price. Cancel anytime.
- Every penny supports a solo creator
The world is waiting
Your wings are unearned.
For now.
Step into Embervale, choose your path, and see how far your soul will carry you.
Play Seraph Free